Game Programming 1 Syllabus – 2013

Lamar University
College of Arts and Science
Computer Science
Game Programming
Fall 2013

FACULTY:

Johnny Jarrell

Phone: (409) 880-1836

E-mail: Use the Blackboard Mail tool for communication

Alternate E-mail: johnny.jarrell@lamar.edu

Office Location: John Gray Center, Building B, Suite 120B

Office Hours: Monday-Friday, 8-5 (by appointment), e-mail and through my website at https://mylearningcommunity.wordpress.com

CREDIT HOUR ALLOTMENT:

3 Hours

PRE-REQUISITES & CO-REQUISITES

None

CATALOG COURSE DESCRIPTION

The objective of the course is to guide the student through the game design process. This course instills within the student the knowledge and creative perspective to create a game or other interactive software on a computer. The student will develop the commands to make the worlds created do amazing tasks. The students will understand the ease of which games are created. The student will also explore popular game development software and the game design process.

Other
Gamemaker has an intuitive and easy to use drag-and-drop interface allows you to create your own games very quickly. You can import and create images, sprites (animated images) and sounds and use them. You can easily define the objects in your game and indicate their behavior, and you can define appealing rooms with scrolling backgrounds in which the game takes place. And if you want full control there is actually an easy-to-use programming language built into Game Maker that gives you full control over what is happening in your game.
STUDENT LEARNING OUTCOMES

See individual units

Required Text:

  • None

TEACHING STRATEGIES:

  • Online lecture notes
  • Online discussions
  • Project based activities
  • Online videos
  • Web based collaboration

EVALUATION

  • Assignments (Projects): 50%
  • Discussions: 15%
  • Quizzes: 15%
  • Final Project: 20%

GRADING SCALE

  • A (90-100)
  • B (80-89)
  • C (70-79)
  • D (60-69)
  • F (0-59)

COURSE CONTENT

Content for the course (project files, PowerPoint files, videos, etc…) is located in the Content area. Content is also available at the instructor website. https://mylearningcommunity.wordpress.com/my-courses/cosc-3301-game-programming/

ASSIGNMENTS

  • No late assignments accepted.
  • Turn in assignments with Blackboard.

EXAMS AND QUIZZES

Only students who have an excused absence for missing an examination are allowed to take a makeup. You must make arrangements for the makeup exam with your instructor within ONE week following your return to class. If the instructor has not been contacted within TWO WEEKS following your return to class to arrange for a makeup, a grade of ZERO will be assigned for the missed exam.

There will be 8 quizzes. Each consist of 16 multiple choice questions from the associated chapter. You will have 20 minutes to complete the quiz.

DUE DATES

All unit components (discussions, assignments, quizzes) are due on the same date at 11:59 PM Central US Time.

15 week class

  • Unit 1 – September 1
  • Unit 2 – September 15
  • Unit 3 – September 29
  • Unit 4 – October 13
  • Unit 5 – October 27
  • Unit 6 – November 10
  • Unit 7 – November 24
  • Unit 8 – December 8

8 week class

  • Unit 1 – September 1
  • Unit 2 – September 8
  • Unit 3 – September 15
  • Unit 4 – September 22
  • Unit 5 – September 29
  • Unit 6 – October 6
  • Unit 7 – October 13
  • Unit 8 – October 20

EMAIL AND DISCUSSIONS

  • Adhere to the same standards of behavior online that you follow in real life when writing emails or posting on the discussion board.
  • Use the discussion board to ask class or assignment questions.
  • I will respond to emails and discussion postings within 48 hours.

GRADING

I will grade projects within 1 week after the due date.

CLASS ATTENDANCE

It is essential that you login to Blackboard (or Epic for Academic Partnership students) often to participate in discussions and learning activities.

COMPUTER AND SOFTWARE REQUIREMENTS

Students who take this course will need to be responsible to have the following hardware and software:

  • A portable flash drive to make a backup of your projects
  • High Speed (Broadband) Internet access
  • Computer with at least 1 Gigabyte memory
  • Word processor software (Compatible with Microsoft Word)
  • Adobe Acrobat Reader (http://www.adobe.com)
  • Audacity (link located on home page)
  • GIMP (link located on home page)
  • Jing (link located on home page)

BlLACKBOARD ON-LINE COURSE SUPPORT

  • This course is being offered on-line via Blackboard to facilitate student access.
  • The Distance Education Office will provide technical support for the course.
  • There is 24 hour access for help through voice mail at the following Distance Education number (409) 880-2222. Please use these resources to assist you with any technical problems that may develop.
  • Email: blackboard@lamar.edu

READINESS FOR ON-LINE COURSES

Students may access Blackboard at:

  1. http://luonline.blackboard.com
  2. http://my.lamar.edu
  3. through the STUDENTS tab, or from the Lamar website at http://www.lamar.edu
  • Your username is the same as your myLamar username (see http://my.lamar.edu for details)
  • Your password Click on the “Forget password?” link on the login page if this is your first time to use Blackboard. Instructions will be sent to your myLamar email address.

ACADEMIC HONESTY

The university expects all students to engage in all academic pursuits in a manner that is above reproach.
“Cheating” includes:

  1. Copying from another student’s paper, report, computer files, data listings, and/or programs.
  2. Using (during an exam), materials not authorized by the faculty giving the exam.
  3. Collaborating, without authorization, with another person during an examination or in preparing academic work.
  4. Knowingly, and without authorization, using, buying, selling, stealing, transporting, soliciting, copying, or possessing in whole or part, the contents of an unadministered test.
  5. Substituting for another student; permitting any other person; or otherwise assisting any other person to substitute for oneself or for another student in the taking of an examination or the preparation of academic work to be submitted for academic credit.
  6. Bribing another person to obtain an unadministered exam or information about an unadministered exam.
  7. Purchasing, or otherwise acquiring and submitting as one’s own work any research paper or other writing assignment prepared by an individual or firm. This section does not apply to the typing of the rough and/or final versions of an assignment by a professional typist.

Plagiarism: The appropriation of another’s work or idea and the unacknowledged incorporation of that work or idea into one’s own work offered for credit.
Collusion: The unauthorized collaboration with another person in preparing work offered for credit.

A grade of 0 will be assigned for the assessment for the first violation and a grade of F will be assigned to the course for the second violation.

COURSE ATTENDANCE POLICY

It is the student’s responsibility to make sure you are officially enrolled in this course. If at any point, you decide to drop the class, it is your responsibility to officially drop. Any student who stops attending class and does not officially drop the course will be given an “F” as the semester grade.

UNIVERSITY DROP/WITHDRAWAL POLICY

Please view the Lamar University web page for dates for drops and withdrawals.

STUDENTS WITH DISABILITIES

If you have a need for a disability-related accommodation, please contact the Office of Services for Students with Disabilities (SFSWD), Room 101A, in the Wimberly Building on the Lamar campus.

SPECIAL ACCOMMODATIONS

It is the policy of Lamar University to accommodate students with disabilities pursuant to federal and state law, and the University’s commitment to equal educational opportunities. Any student with a disability who needs accommodation, should inform the instructor at the beginning of the course.

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